Deep Down Me is an indie action-adventure game with puzzle elements produced by POLE 3D and with a demo version published on July 19 of that year, on the indie gaming platform "itch.io". In the game you control Helia Beaumont, a wealthy 17 year old girl in the Victorian era. She lived peacefully with her parents, but this happy life would gradually become a torment, as her mother ended up dying from an illness, and her father, who never managed to fulfill the dream of having a male child, ended up seeing it in his daughter something to put your anger and frustrations on in life. Because of this complicated and violent relationship, Helia ended up falling into a coma, but wakes up in a strange place, full of silhouettes, shadows and lights. Not only that, but you also find that you can manipulate a light that travels around you. It's up to Helia to face the darkness in her heart and use that light to save her life.
In visual aspects, the game is quite beautiful, although there are some graphical flaws here and there. It presents a completely black-and-white look, apparently influenced by older movies or images (only the filter and on-screen speeches were missing, in the best silent cinema style, to give more credibility here). The game has practically no soundtrack, but lightly dark tones that give the player a feeling of apprehension. As for gameplay, you just move (and here the keys used were pretty unfortunate as we don't use the "WASD" pattern here, nor the arrow keys. I had to use a controller to play) and interact with lamps and chandeliers, lighting up certain locations. And this is where it gets interesting.
By lighting certain areas, Helia can pass through the lighted places. When there is a shadow cutting across the path, it cannot cross due to the shaded area. At certain times, you can pass through places with dim light, but these are places that do good damage to you, so it's best to find a way to get out of these places quickly, otherwise the darkness will overwhelm you and you'll end up back at the checkpoint.
Undoubtedly it's a very interesting game, with an apparently well-influenced footprint from old movies and a well-used concept of using light and shadow. You can check out the gameplay of Deep Down Me by clicking on this link here and, if you are interested, you can download it from the page below: